Grand Theft Minecart

Grand Theft Minecart! GTA in minecraft! GUNS + HOUSES + CARS + POLICE + MORE!



Patch 3.4.0 is another smaller one content wise, but it packs a large punch to 2 integral systems on GTM, along with bug fixes, and few other small changes.

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The infamous Hit Reg system, if you've been around GTM Jetpacking, you've heard a thing or 2 about it (and almost always bad), the system currently in place, wasn't well understood, and was chalk full of bugs. The goal with this new system, is to move in a direction that we can fine tune, and change, making a system that players can actually understand.

First, you need to understand some of the main issues with the previous system, and understand what led to it being so inconsistent. Previously, each weapon had a delay attached to it, so players couldn't swing like crazy, and there was a reliable way to "combo" players, without them just hitting you straight back. The issue was, each weapon delay was GLOBAL, meaning if a player attacked someone all the way over in Africa, you might feel that delay too, leading to ghost hits, and inconsistent play.

The new system makes this consistent. With a delay of 12 ticks, (20 ticks = 1 second) between each katana hit, the player also gets "damage stunned" for 12 ticks. Meaning if I am fighting someone, and they land a hit on me, I cannot damage them for 12 ticks (I could damage anyone else in those 12 ticks, but not them). The reason this feature exists is to promote combo based PvP, and allow players who get the first hit to receive an advantage. Players at higher ping, get a 1 tick advantage per 100ms of ping, in order to make up for the disadvantages that come with playing at a higher ping.

Feedback is very important for this feature, due to how inconsistent hold hit reg felt, this one will certainly feel different then the previous system, but time will tell if its a better or worse change, and that is why the community is so important. With the new system, we can make adjustments on the fly...​
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This is a much smaller patch then the previous patches, but it brings some bug fixes, and a neat new feature, candy!

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Sweet tooth? We got you! Candy is a revamp, and expansion on the current med-kit feature, we felt med-kits weren't very utilized, and so we wanted to bring something more fun!

Candy can be obtained from Vending Machines scattered around the map, they restock faster when more players are online (With an average time of 20 minutes). Candies all last 90 seconds, and have instant apply. Careful eating too much, you'll get diabetes! Each candy stays in your system for 10 minutes, and if you have 3 candies in your system, and you take another one, you'll have a 50% chance of getting bad effects! This increases by 5% up to 70% with each additional candy in your system! Speed and slowness will effect you in Jetpack!

Vending machines hold limited stock, so get there quick! We've added 6 new candys (you can see one below), but I wouldn't want to spoil the fun, so get on and check out the other 5, maybe even take a bite!

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* Fixed a bug when teleporting somewhere that would un-sync your client with the server.
* Fixed specific cases where a player couldn't enter their business.
* Fixed non-rotating crew quests not resetting.
* Fixed Light Machines not leveling up.
* Fixed Light Machines not giving sus.
* Fixed Light Machines not showing as active in the phone menu.
* Increased cotton donating achievement final tier.
* Fixed adding items to Vacuum Machines while active.
* Boosters now persist on server restart.
* Spawn prot leaving business is now 10 seconds.
* Hunger now refills in businesses.
* Business now display the correct amount of xp.
* Removed double dura message on wrenches.
* Fixed audits in suds not firing.


BIG UPDATE TIME- get your reading glasses and red bull out, this is going to be a long and detailed run-through of the changelog released in our latest patch 3.2.0. Here we go!-

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Crews come to replace the outdated gang system with much more than just a fresh coat of paint (/crew)! You can now LEVEL UP your crew which gives you access to a whole new CREW PERK SYSTEM with perks such as: extra backpack rows, weapon buy price reductions, sell price increases and even a crew tag (customizable and exclusive to members of your crew).

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THAT IS NOT ALL- crews have SEASONS running monthly alongside the battlepass!- Your crew is tasked with earning street cred by killing enemies, holding territories, completing weekly missions and winning crew WARS. Yes!- new territories available for you to capture and defend, will appear around the map, and warring enemy crews will take combat to the next level. Crew wars includes features like: wagering that your crew will claim victory, real-time tracking of enemy combatants and a clean display of the current scores and time remaining!- All this while progressing the crew levels, monthly street cred charts and increasing your crew bank- and maybe lining your own pockets in the process!

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But for what rewards I hear you ask?! The more street cred earned by your crew throughout the season, will, for each member, reward a higher tier CACHE- all the way up to a Tier 10 Cache rewarding 12,000,000$, 500 crowbars and 10 gold!

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Join the ranks of, totally legal, business owners with out most ambitious...​

Patch notes time! First one of these in awhile, and we are sticking with the patch numbering this time! Anyways, cosmetics and balancing and a bunch more, lets get into it!

Getting bored of the old and boring pack? Want to see those guns look fresh? Well that's a crazy coincidence, because we just added some cool new weapon skins! This includes the old weapon skins, a bunch of new features and exclusive skins. Access these new cosmetics via '/cosmetics'

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Skins and Tags can both now be obtained via Cosmetic Crates, the Skin Crate costs 5 gold, and the Tag crate costs $500k.

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Cosmetics are physical items, and when receiving one, you'll be able to right click to unlock it! Don't worry, once you unlock it, you can always take it back and trade with other players!


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Legendary Skins are the hardest to obtain, and they all come with animations, these skins are only obtainable with a very low chance via in game crates, or through the webstore!

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We now offer a brand new command in-game, /game! This command can be used to compete with other players in games like Rock Paper Scissors, or Coin Flip (best of 1 or 3)! You can either challenge other players directly, or post a game for anyone to play you in!

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Our QA team was hard at work trying to switch up GTM's meta, which we feel had gotten stale and dry overtime, with little change and the same guns remaining overpowered! So we switched things up! As always, these changes aren't permanent and we are more than happy to receive constructive feedback!

Damage: 1.50 → 1.70
Reload Time: 45...
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Hello everyone!

We are excited to announce this year's Christmas Event that will include a list of the following features that are both old and new!

- Candy Canes
- Naughty Lists
- Nice Lists
- Christmas Items & Armor
- Interactive Map Challenges
- Boss Fights
- Christmas Drops



What is the Christmas event?

Well one goal of the Christmas Event is to collect our rare event currency known as "Candy Canes." With them you can open our Christmas Shop that allows you to purchase exclusive rewards & Cosmetics!




How do I obtain Candy Canes?

There are a variety of ways to obtain our event currency but one of the most common ways is through our Christmas drops! These spawn around the map every hour or can be summoned by using "Nice Lists." Or you can place a bounty with a "Naughty List." Kill them and they drop Candy Canes!

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Brand New Christmas Island!

This is where most of our action will be taking place! There is a total of 5 different map challenges four of which are brand new.

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Crack / Ice city!

The crack in the snow that opens the gateway to the...