Grand Theft Minecart
Grand Theft Minecart! GTA in minecraft! GUNS + HOUSES + CARS + POLICE + MORE!
Hello there,
Today we will not have a normal update changelog thread because...this is not a normal update! On the 1st December, we had some scheduled downtime with the Databases, and this was to push some big changes to the network's backend. I did warn you that this would be a bit technical. Since then, we've continued to push more bugs, and how have quite the list.
MRW I see houses are fixed
House Fixes
We completely re-wrote the backend systems for Houses, so that it was generally quicker, nicer, and less buggy. While doing this, we sorted some pretty big bugs with houses. Unfortunately for houses that now have broken doors, you will need to file a report for us to fix it. You can do so here.
Gang Fixes
Gangs were super slow, and also were being wiped every so often. We had issues where gangs no longer had leaders, or even more than one leader etc. This has all been fixed now! They're a lot more stable, and much faster.
Lag Fixes
For a while now, we've had lag issues due to server stress; this has now also been fixed, which is particularly exciting. In part, this was the houses and gang fixes, as well as lots of other optimizations. We are continuing work on reducing lag even further, so that the gameplay is always slick for everyone.
Other Fixes
We fixed lots of bugs. Like, lots. From some buttons not being clickable, to store fixes, to chest errors, to jetpacks working properly, to explosion damages, and way more.
This would be you if we listed you all the stuff we're working on right now
We're now working hard on some super big things, such as Vice Season 2, as well as some other massive cool projects that we look forward to announce as soon as we can. Of...
Today we will not have a normal update changelog thread because...this is not a normal update! On the 1st December, we had some scheduled downtime with the Databases, and this was to push some big changes to the network's backend. I did warn you that this would be a bit technical. Since then, we've continued to push more bugs, and how have quite the list.
MRW I see houses are fixed
House Fixes
We completely re-wrote the backend systems for Houses, so that it was generally quicker, nicer, and less buggy. While doing this, we sorted some pretty big bugs with houses. Unfortunately for houses that now have broken doors, you will need to file a report for us to fix it. You can do so here.
Gang Fixes
Gangs were super slow, and also were being wiped every so often. We had issues where gangs no longer had leaders, or even more than one leader etc. This has all been fixed now! They're a lot more stable, and much faster.
Lag Fixes
For a while now, we've had lag issues due to server stress; this has now also been fixed, which is particularly exciting. In part, this was the houses and gang fixes, as well as lots of other optimizations. We are continuing work on reducing lag even further, so that the gameplay is always slick for everyone.
Other Fixes
We fixed lots of bugs. Like, lots. From some buttons not being clickable, to store fixes, to chest errors, to jetpacks working properly, to explosion damages, and way more.
This would be you if we listed you all the stuff we're working on right now
We're now working hard on some super big things, such as Vice Season 2, as well as some other massive cool projects that we look forward to announce as soon as we can. Of...
Hey, everyone!
-------------------------------------
The winners of the November Vote War are listed below.
-------------------------------------
1st: HenningLenz (171) - $100 gift card, 2,500 tokens & $500,000
2nd: Micatchu (169) - $50 gift card, 1,000 tokens & $300,000
3rd: xDigitzx (158) - $50 gift card, 1,000 tokens & $75,000
4th: iTraitor (151) - $25 gift card, 1,000 tokens & $75,000
5th: MrNoisyRay (149) - $25 gift card, 1,000 tokens & $75,000
Note: your gift cards will be mailed to you on GTM 1.
-------------------------------------
The winners of the November Vote War are listed below.
-------------------------------------
1st: HenningLenz (171) - $100 gift card, 2,500 tokens & $500,000
2nd: Micatchu (169) - $50 gift card, 1,000 tokens & $300,000
3rd: xDigitzx (158) - $50 gift card, 1,000 tokens & $75,000
4th: iTraitor (151) - $25 gift card, 1,000 tokens & $75,000
5th: MrNoisyRay (149) - $25 gift card, 1,000 tokens & $75,000
Note: your gift cards will be mailed to you on GTM 1.
COUPON ALL USED UP!
Hello everyone!
As you guys know, we already have a 20% off sale, that ends 1st December. However, we're releasing a limited Black Friday coupon that gives you an additional 25% off everything!
Use Coupon
BLACKFRIDAY
at checkout for
an additional 25% off, on top of the base 20% sale
0 uses left
Store: http://store.grandtheftmc.net/BLACKFRIDAY
at checkout for
an additional 25% off, on top of the base 20% sale
0 uses left
We hope you enjoy this little gift from us at GTM. Have a fantastic weekend <3
Hello everyone!
No one likes bugs. They suck, and make life generally not fun. After such a large backend update, there were bound to be a few, so we were as prepared as possible. Here is an actual gif of @MrTeddeh fixing bugs:
The following has now been fixed on the network:
- Fixed issue with /rp sometimes giving the wrong resource pack version
- Gun conversion no longer breaks menus (ie kits) that used gun items
- Trade now doesn't tell you that you're in spectator mode when you're not
- Attack Maverick now can fire it's weapon again
- Weapon melee stats fixed
- Roofied chocolate texture fixed
- Golden minigun fixed
- Net Launchers should no longer turn into Dildos (never thought I'd have to type that sentence)
- Jetpack now correctly asks for ranks to be used
- Cheatcode 'katana' fixed
- Reporting staff members to WatchDawg fixed
- Anticheat triggering non-playable gamemodes fixed
- Issue with rank users sometimes joining the network is fixed
- Fixed saving of voting data
- 2 duping issues fixed
We're aware of additional bugs, and you will see most likely 1-2 more hotfixes on the live network over the next couple of days, so hang tight!
Thanks.
No one likes bugs. They suck, and make life generally not fun. After such a large backend update, there were bound to be a few, so we were as prepared as possible. Here is an actual gif of @MrTeddeh fixing bugs:
The following has now been fixed on the network:
- Fixed issue with /rp sometimes giving the wrong resource pack version
- Gun conversion no longer breaks menus (ie kits) that used gun items
- Trade now doesn't tell you that you're in spectator mode when you're not
- Attack Maverick now can fire it's weapon again
- Weapon melee stats fixed
- Roofied chocolate texture fixed
- Golden minigun fixed
- Net Launchers should no longer turn into Dildos (never thought I'd have to type that sentence)
- Jetpack now correctly asks for ranks to be used
- Cheatcode 'katana' fixed
- Reporting staff members to WatchDawg fixed
- Anticheat triggering non-playable gamemodes fixed
- Issue with rank users sometimes joining the network is fixed
- Fixed saving of voting data
- 2 duping issues fixed
We're aware of additional bugs, and you will see most likely 1-2 more hotfixes on the live network over the next couple of days, so hang tight!
Thanks.
Hello everyone!
This is quite a technical update, so sorry for that. The large amount of re-writes should mean one thing though; less lag. Enjoy!
Make sure you're running the latest texture pack with this update! The server (and /rp) should give it to you.
We're very happy to announce WatchDawg, our brand spanking new, custom anti-cheat. This is still early days (hence version 0.1), but we want to slowly bring the system online. We won't spoil our awesomely insane plans for the future of WatchDawg, but we're super pumped to see what you guys think of it as it continues to grow.
Right now, we have detection for some of the most common types of hack within the network. People caught with this version of WatchDawg will be flagged up by staff, so they can easily find and catch hackers.
If you see a hacker, please just use /report, and WatchDawg (and the staff) will start watching that user very carefully!
We have a lot of guns, and want to bring out a bunch more in the future. How do they all compare to one another though?! Well, we've now fixed that. You'll see that all guns now have statistics on them, along with a short description.
On the more technical end of things, we actually completely re-wrote the weapons, so that they're faster, and cause less lag. It will also allow us to possibly do some interesting, much requested feature down the road... No spoilers!...
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