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Update v2.7 | Gun Kills + Rebalancing

Discussion in 'Announcements' started by peraldon, Mar 13, 2018.

  1. Drewdeism

    Drewdeism Criminal

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    Yeah. Debuffing and nerfing are the same thing same thing.
     
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  2. Owendog77

    Owendog77 Pimp

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    They can fly much faster than a minigunner can run, thdy just have to get out of range
     
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  3. TheGobban

    TheGobban Criminal

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    this is very true bigmario, i believe the minis should stay the same after all we worked so hard for godfather *cough except for iwulf cough cough* and i mean the devs made minis like the old ones and just buffed other guns it would be more balanced bc newer members have a chance of killing minigunners, however i do agree that due to miniguns the server is less of strategy and more of spray and pray -skilless-


    besides, doesnt really matter anyway i spent allot of money on the server and am now quiting...
     
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  4. dragonking3002

    dragonking3002 Hobo

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    Everyone else was weak? The gun had so much damage you literally died in less then a second against a minigun with the best armor in the game(excluding enchantable armor) The minigun had so much range and accuracy that just being in the sight of the minigunner was usually enough to near instantly die to one. You couldn't even run behind cover because either one of 3
    things would play out: 1. you are behind cover and a bullet clips you and you end up getting shot out of cover and dieing. 2. you get combo-ed by the minigun before you even reach cover 3. you are forced out of your cover with explosives or forced into place with the net launcher

    The only real counter to the minigun was another minigunner or using explosives close up in an ambush before they can turn around to kill you so in that regard, the minigun is was the best gun in every respect except movement which doesn't even matter when you can engage anyone at any range and can combo anyone who dares shoot you to death in less then a second.

    The minigun being a reward to godfather/donators makes this game incredibly unfun and unfair for everyone other then the other godfathers/donaters and even then, having a gun that can near instantly kill everyone on sight seems incredibly boring to play with.

    So no, the minigun is not overpowered. You just want to stay overpowered and ruin everyone else's fun, drag down the skill cap of gunplay and lower the overall enjoyability of gtm with the unintuitive game-play of minigun's point and kill bullshit
     
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  5. NoHaxJustSpark

    NoHaxJustSpark Mugger

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    There is a huge advantage for non-wingers. Nets. Netting a winger is almost a guaranteed kill, regardless what you're using, micro smg in a jp, katana, advanced, or minigun.
     
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  6. Owendog77

    Owendog77 Pimp

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    When you die you just go the other side of the map duhh.

    As ive said before, we have places like moria, industrial area, africa, trailerpark, islandtownhouses, soccer field, poverty, bank, and much trees for a reason.

    You have obviously never mini'd before, minigun pvp actually does take skill.

    Yes the mini could have used another small buff, the problem with the most recent update is that it makes the mini useless.

    It's clear that staff are trying to balance the minigun but i think the best option is to just buff all the other guns, nerf throwables, and make JP's and wings have the same ammount of protection as a titanium chestplate.

    I also think that lowering armor prices will help balance the mini because you can buff other guns without making them OP. You cant forget that the mini is supposed to be OP, if it stays how it is rn i would tell players not to buy godfather simply because it' simply not worth 5 mil to use a gun that costs 15K but us really only worth 1.

    I also think that while staff are balancing the mini they could revert back to the normal stats, that way the minigun scene can still exist on gtm.
     
  7. dragonking3002

    dragonking3002 Hobo

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    1.

    Miniguns take skill? In what way do they take skill? I heard that they take skill minigun v minigun, but that still leaves non-minigun players getting slaughtered. I've heard that they can be countered with throwables, but you have permanent suppression fire with the unerfed minigun and there for trying to momentarily leave cover to throw a sticky/launch a rpg rocket is a sure fire way to get your self comboed to death by its unending bullets.

    2.
    and for your point of going onto the city outskirts/out of town, I do. That's where I've been grinding. Every haul of weapons I've gotten from there is worth about 20-30k cash, and that's if I get a good haul(A good haul consists of mid to high tier guns to sell) and 20k-30k per haul means I would have to spend a exorbitant ammount of time to reach godfather. it also isn't exactly fun to be the only armored player there slaughtering noobs/hobos and I think it also ruins their fun being murdered by the same person over and over again. In the minigun meta, I would have loved to move to the city to kill people, but it was rampant with minigunners so I could never actually go there to get a haul that would advance me towards godfather at a decent pace, and if I have to join gang to 2v1 or 3v1 minigunners, then that means the minigunners are too overpowered to fight fairly and win consistently against. So combined with being forced out of the city/making terrible cash per haul, that means you get a massive flux of unsatisfied players on the outskirts of the city making shitty cash killing noobs while having jetpackers and minigunners hording all the cash despite all ready reaching max rank.


    3.
    The problem with buffing the minigun to a certain level is that the minigun it self doesn't really fit a balanced role. smgs like the gunsen are for fast paced dodging and mobility based combat, Sniper rifles seem like they try to be for ranged assassination etc.. but the minigun it self lends it self to be a juggernaut weapon. A juggernaut is supposed to be overpowere so to counter a juggernaught you have to use team based play to counter them like in juggernaught gamemodes of other games, and in those games in a team vs a single juggeranught. not a team of 1-2 juggernaughts vs you alone.

    4. Please keep jetpacks as they are. They all ready can 1-2 shot you with a katana, the only saving grace against them is being able to use an rpg if they get to predictable with their strafe patterns or using the net launcher + it would take away one of the few places they're vulnerable at which is inside buildings because they can take as much punishment as a fully armored player.

    5.

    Also think about this, the game has no room for a juggernaut type weapon like the minigun, and if the case for keeping miniguns is that miniguns are to reward donators/godfathers, then that means alternate ways to reward players that don't ruin fun for everyone else need to be implemented. Like cosmetics, acsess to better houses, other features because by giving people overpowered guns they make people who look for a more competetive skill based enviorment leave while attracting toxic players who prefer to win by pure gear not skill.

    6. I do agree with your idea of buffing the guns so people use something other then assualt rifles and rpgs but all though the current meta for weapons is bad, its not nearly as bad as the minigun meta(in my opinion). At least now you can kill people as long as you stay stealthy and you have a fair chance in the city as long as you're equipped well.
     
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  8. NoHaxJustSpark

    NoHaxJustSpark Mugger

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    Agreed, areas of richness and royalties such as the city are reserved for minigunners and jetpackers/wingers. Anyone else can go anywhere they want, they wont be attacked there by a minigunner. If you do want to stay in city to loot chests, what makes anyone think that there is no risk involved?
     
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  9. IanPeru

    IanPeru Hunter

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    You could give the mini back it's old stats and just make it so cops can arrest people when they're carrying miniguns...
     
  10. NoHaxJustSpark

    NoHaxJustSpark Mugger

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    At this stage, I was ranting about jetpackers flying around and continuously killing me (as a dealer), but I learned quickly (and you should too) that it is utterly dense to keep going back to where you died to fight against an "unbeatable opponent", by your standards, just to keep dying over and over. There are at least 25 more warps you can go to, but why don't you? Things have to happen your way?
     
  11. NoHaxJustSpark

    NoHaxJustSpark Mugger

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    I don't understand, can you please specify?
     
  12. dragonking3002

    dragonking3002 Hobo

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    I do go to the other warps actually, but problem is there a artificial skill ceiling i'm faced against as all I can fight are unarmored hobos and RARELY other armored players. I feel I've gotten pretty good at combat and wanted to expand, I want THRILLING duels with high mobility, clever usage of cover, etc.. etc.. but I couldn't expand, I couldn't raise my skill level. Not when there is a gun that steals away every player that earned their way to the top/payed to get there. Also I earn just 20-30k per haul and each haul can last 20-40 minutes to get. So i'm stuck making shit money and end up sometimes having to pay for a hauls worth of gear if a stray minigunner/jetpacker with a katana appear in my grinding areas.

    The point is, I want high skill combat, but its being dumbed down to me having to kill unarmored hobos and the ocassional armored person because the city is too densely packed with mini gunners to ambush or to kill.
     
  13. Owendog77

    Owendog77 Pimp

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    I logged 7 days of PT to get to mobster, then i baught candycanes during the christmas event to boost my way to godfather, dont talk to me about getting to godfather at a decent rate. All the godfathers you see either went through the same thing, spent money, or had a really generous friend to help them out.

    You say that we can simply change the reward for godfather from minigun to cosmetics, but its not that simple.

    You see the whole point in getting godfather for me was that i got to use the mini, for months i died to it and i never got mad BC i knew that someday i would be able to fuck hobos just like they did to me.

    If you took out the mini and replaced it with cosmetics probably over 75% of the godfathers would quit and 50% of the whole server would probably quit. Bye bye donors, in just a few months you would find yourself looking through planet minecraft for another server.
     
  14. dragonking3002

    dragonking3002 Hobo

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    Ahhh, that's the true underlying problem. In that case, the server OVERALL needs to shift its endgame goal and priorities for advancing.

    This game has a potentially really strong gun system. If that is expanded upon with features like a dueling arena, pvp ranks, server hosted tournaments, balancing guns them selves, etc... then that would solve that problem! Instead of trying to get players who want to crush everyone in sight. The server could try shifting towards a more competitive scene. Instead of having the reward being able to bully everyone who's weaker, effectively garnishing a toxic community of bullies. You could instead do the aforementioned and garner a strong competitive community where the reward is the advancement through skill!

    As for incentives for donaters to donate. Maybe donaters could help fund tournaments or could essentially bet on who they think would win. Or also being able to have more of an impact on changes to game-play. Just some way to shift the focus towards more skilled pvp would make the community better overall.
     
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  15. IanPeru

    IanPeru Hunter

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    If you had a minigun in your inventory, it'd be the equivalent of having a 1 star wanted level. This wouldn't solve the problem of randomly killing hobos tho.
     
  16. Owendog77

    Owendog77 Pimp

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    Have you ever donated your own money? Its not like all donors have 6K sitting in there back pocket? This is the only server ive ever spent money on and by my standards i spent quite a lot.

    You want this server to turn into a vanilla pvp server, in that case you can go to @(%*%&@, @*$^$^@&$, @&$^%^@&@, or @&$&^*#. They all have bow pvp options.

    You see the true underlying problem is the 10 year olds who complain whenever they die, then they get on forums and act like they own the server.

    *News Flash*
    YOU DONT OWN THE FUCKING SERVER

    If the server shifted to a skill based system with duels and tournaments being the only kind of pvp i as well as dozens maby over a hundred godfathers would most likely quit.

    Bye bye donors, bye bye server
     
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    Last edited: Mar 14, 2018
  17. IanPeru

    IanPeru Hunter

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    I am having so many mixed feelings about this. I couldn't agree with you more but at the same time I feel the game is WAY to difficult for hobos in the beginning. GTM is inherently very hard, but I feel like making it easier would greatly increase the player count.
     
  18. Owendog77

    Owendog77 Pimp

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    We could make it easier by changing the sell rate of guns from 50% to 75-80%

    And have chests spawn with garunteed 2-3 guns
     
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  19. IanPeru

    IanPeru Hunter

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    That would help, but it would be pointless if people couldn't get back to spawn alive and with the guns to sell them.
     
  20. Owendog77

    Owendog77 Pimp

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    They have the option to buy a rank and get a big BP for a reason.