Ive been fighting for more premium houses and map updates on gtm2 for months, we just gotta be patient
Here is another thing though... The size of the map really should depend on the playerbase. So it makes sense why GTM1 has those new areas. It has a larger playerbase where players spread out too. On the other hand, a server like, GTM6 as an example, has a much smaller playerbase, therefore, needs a smaller map. Its important to find the correct balance between map size and playerbase. To big of a map and players will never find each other. Too little and hobos won't stand a chance in constant PvP, and exhausted chests.
GTM 2 needs new players, the past 2 months the server could almost be considered dead "at least when i get online" gtm 2 used to have a very minigun based pvp system, now its gone.
Ratio between map size and player base is an issue that we have thought about we have a solution that will be out soon.