What's up folks. Here are the long-overdue Patch 1.6.0 patch notes! Following the 1.6.0 patch, we have continued to improve and fine-tune changes based on the community response. This patch will cover almost everything that was changed, fine-tuned, and added all the way from the new Leveling system, Weapons rebalances and enhancements, achievements, hub, leaderboards, discord, and more! Oh and... SALE! So without further due, let's get started! Headshots: Perhaps the most obvious of our weapon changes is the addition of headshots to the game. In response to the community requests to add more of a "skill" variant to the game, we decided to add headshots to all ranged weapons such as pistols, SMGs, rifles, snipers, shotguns, and minigun. Melee weapons and launchers do not apply extra headshot damage. Each of these ranged weapons has a headshot damage multiplier associated with it that multiply the weapon damage on hit. This multiplier can be found under the new "Headshot Modifier" stats bar. Note: Per community feedback, we slightly buffed headshots just today. Exact headshot modifiers can be found below: Spoiler: Weapon Headshot Stats SMGs: - MicroSMG: x1.15 Extra Damage - SMG: x1.175 Extra Damage - Assault SMG: x1.175 Extra Damage - Combat PDW: x1.175 Extra Damage - Gusenberg Sweeper: x1.175 Extra Damage Rifles: - Assault Rifle: x1.18 Extra Damage - Carbine Rifle: x1.18 Extra Damage - Bullpup Rifle: x1.18 Extra Damage - Advanced Rifle: x1.18 Extra Damage - Carbine Rifle: x1.18 Extra Damage Shotguns: - Sawed-off Shotgun: x1.1 Extra Damage - Pump Shotgun: x1.15 Extra Damage - Musket: x1.175 Extra Damage - Assault Shotgun: x1.1 Extra Damage - Heavy Shotgun: x1.1 Extra Damage MGs: - MG: x1.25 Extra Damage - Combat MG: x1.25 Extra Damage Pistols: - Pistol: x1.25 Extra Damage - Stungun: x1.0 Extra Damage - Combat Pistol: x1.25 Extra Damage - Heavy Pistol: x1.2 Extra Damage - Marksmen Pistol: x1.4 Extra Damage Snipers: - Sniper Rifle: x1.375 Extra Damage - Heavy Sniper: x1.275 Extra Damage Minigun: - Minigun: x1.075 Extra Damage - Golden Minigun: x1.075 Extra Damage The headshot hitbox is roughly the top 75% of the "head" area on the player's hitbox as shown above. Weapon "Weight": As you may already know, on holding most weapons, you receive a small slowness effect. This patch, we added this speed slowness modifier to the weapons stats bar as "Weight". Moreover, the weapon "weight" will now also affect players flying in Jetpack. One notable balance we made by applying weapon "weight" to jetpackers is that players using a Jetpack will now receive a noticeable slowness while wielding a Heavy pistol (cuz well its a HEAVY pistol budmptss) adding a much-requested clever nerf to the weapon! Other "weight" changes are as follows: Spoiler: Weapon Weight Stats SMGs: - MicroSMG: 90% Speed - SMG: 90% Speed - Assault SMG: 90% Speed - Combat PDW: 90% Speed - Gusenberg Sweeper: 90% Speed Rifles: - Assault Rifle: 80% Speed - Carbine Rifle: 80% Speed - Bullpup Rifle: 80% Speed - Advanced Rifle: 80% Speed - Carbine Rifle: 80% Speed Shotguns: - Sawed-off Shotgun: 100% Speed - Pump Shotgun: 90% Speed - Musket: 70% Speed - Assault Shotgun: 70% Speed - Heavy Shotgun: 60% Speed MGs: - MG: 70% Speed - Combat MG: 70% Speed Pistols: - Pistol: 100% Speed - Stungun: 100% Speed - Combat Pistol: 100% Speed - Heavy Pistol: 77.5% Speed - Marksmen Pistol: 90% Speed - Machine Pistol: 90% Speed Snipers: - Sniper Rifle: 75% Speed - Heavy Sniper: 60% Speed Minigun: - Minigun: 70% Speed - Golden Minigun: 85% Speed Melee: - Rake: 100% Speed - Night Stick: 100% Speed - Baseball Bat: 100% Speed - Knife: 100% Speed - Chainsaw: 85% Speed - Dildo: 100% Speed - Katana: 90% Speed - Machete: 85% Speed No Scoping Accuracy: Another weapon change made was that no-scoping will now incur an accuracy penalty. Some guns were more affected by this accuracy penalty than others. But in general, guns will now be more accurate when you sneaking or "scoping" with your weapon. Other Changes: Some other classic weapon rebalances using damage, accuracy and range ranges were also made as follows: Spoiler: other changes Grenade: - Increased damage from 9 to 16 - Increased explosion delay from 1.25 seconds to 2 seconds Katana: - Increased weapon slowness Assault Rifle: - Increased damage from 2.75 to 2.8 - Slightly increased accuracy Net launcher: - Reduced net time (for ground players) from 1 second to 0.2 seconds Combat MG: - Increased scope accuracy MG: - Increased scope accuracy Heavy Pistol: - Slightly decreased damage from 6.5 to 6 - Increased weapon slowness Marksmen Pistol: - Increased damage from 10.5 to 13 Stungun: - Decreased range from 25 to 18 Musket: - Increased scope accuracy Gusenberg Sweeper: - Increased damage from 2.25 to 2.4 Heavy Sniper: - Decreased damage from 20 to 19.5 (will no longer 1-shot naked players on body shot) - Increased reload time from 4 to 5 seconds Golden minigun: - Very slightly reduced damage - Very slightly reduced accuracy - Removed weapon recoil - Decreased weapon slowness Minigun: - Very slightly reduced damage - Very slightly reduced accuracy Overall, with these changes, we hope to bring some of the "forsaken" weapons of GTM in the mainstream by making weapons more dynamic and making certain weapons better in certain conditions. Weapon changes do tend to be the most controversial as people tend to not like change. Do when providing feedback on this topic, we ask you keep a open mind and give these changes a try first!