GTM Update Global Voting We have reworked our backend systems to use user state transactions when processing votes, allowing offline voting to still reward players with vote streak increments, vote streak rewards, and still get credit for the monthly vote wars. Reworked user vote storage to be more efficient and more detailed. This caused us to lose vote histories according to the old table. On the first of the month, all users that have logged in since the new update will be given a free 10 voting steak. Various Backend Changes Cleaned up various backend storage systems, taking advantage of caching calculations, reducing stress on the MySQL server, with hopes to improve server side efficiency. Introduces mutex contention for loading/saving players. With the closing of GTM2, GTM3, GTM5, and GTM6, we've introduced some variables into the game that allow us to control some settings on the live network as it's played. This includes turning off PVP, trade, npc interactions, and more. Server Death Tax Introduces server death tax, which will take some of the money a player drops and removes it completely from the server. This scales according to preset variables we have, and can be a minimum amount. Currently the flat tax rate is 20%. Therefore, if a player dies and "drops $50,000", they will actually only drop $40,000. Weapon Changes - All weapons backend calculations have been changed, including how accuracy is determined, how revolutions per second is calculated, how fire rate is calculated, and adds additional variables that we can change going forward, including multi-bullet firing, rapid firing, burst firing. - Katana no longer decaps enemies, but increases the chance that a kill by a katana will drop the player's head. - Fixes issue with Molotov/Tear Gas applying effects to players even when they exit the area. - Fixes damage registration with sticky bombs. - Molotov and Tear Gas now apply more often but in smaller durations than before. Exiting the area means you will lose the debuff effect faster. - Stunguns now disable the use of jetpacks for a few seconds. - Some explosive weapons have a variable called scaledDamage. If this is true, damage taken is nerfed based off of location from the epicenter of the explosion. The further you are epicenter, the less damage you take. - Players can now purchase LMG ammo from the weapons shop. Spoiler: --- [EXPLOSIVE] --- Grenade - Increased base damage from 8 to 12. - Note: Does NOT scale with distance (from center of explosion). Molotov Cocktail - Increases throw delay from 55 to 60. - Increases explosion delay from 20 to 40. ProximityMine - Increases base damage from 8 to 10. Note: Does NOT scale with distance (from center of explosion). StickyBomb - Increases base damage from 8 to 16. - Increases throw delay from 40 to 60. Note: Damage does scale with distance (from center of explosion). Tear Gas - Increases throw delay from 55 to 60. - Increases explosion delay from 20 to 40. Spoiler: --- [MELEE] --- Baseball Bat - Decreases base melee damage from 7.0 to 6.5. Chainsaw - Decreases base melee damage from 7.0 to 6.5. - Increases range from 1.5 to 2.5. Dildo - Increases base melee damage from 8.0 to 9.0. Katana - Decreases base melee damage from 11.0 to 10.0. Knife - Decreases base melee damage from 8.0 to 7.5. NightStick - Decreases base melee damage from 7.0 to 5.5. Rake - Decreases base melee damage from 5.0 to 4.0. Spoiler: --- [ASSAULT] --- Advanced Rifle - Increases base damage from 2.5 to 3.5. - Decreases recoil from 0.2 to 0.1. Assault Rifle - Increases base damage from 2.5 to 2.75. - Increases accuracy from 0.032 to 0.025. - Decreases recoil from 0.4 to 0.15. - Decreases zoom from 3.0 to 2.0. Bullpup Rifle - Increases accuracy from 0.026 to 0.020. Carbine Rifle - Increases accuracy from 0.028 to 0.005. - Decreases recoil from 0.4 to 0.1. Special Carbine - Increases accuracy from 0.026 to 0.005. - Decreases recoil from 0.2 to 0.05. Spoiler: --- [LAUNCHER] --- Grenade Launcher - Increases base damage from 6.5 to 12.0. - Decreases accuracy from 0.005 to 0.020. - Decreases explosioSize from 10 to 5. - Increases fire delay from 20 to 40. Note: Damage does scale with distance (from center of explosion). Homing Launcher - Increases base damage from 9.5 to 16.0. - Increases accuracy from 0.005 to 0.003. - Increases reload time from 60 to 80. - Increases range from 70 to 100. Note: Damage does NOT scale with distance (from center of explosion). Net Launcher - Decreases base damage from 2.0 to 1.5. - Fixes bug with some damage not always being registered. RPG - Increases base damage from 10.0 to 16.0. - Decreases range from 70 to 60. Note: Damage does NOT scale with distance (from center of explosion). Spoiler: --- [LMG] --- Combat MG - Decreases base damage from 4.5 to 3.0. - Decreases accuracy from 0.015 to 0.035. - Decreases magazine size from 100 to 75. - Increases reload time from 50 to 80. - Decreases recoil from 0.1 to 0.05. MG - Decreases base damage from 4.5 to 2.5. - Decreases accuracy from 0.035 to 0.055. - Increases magazine size from 54 to 55. What monster did this. - Decreases recoil from 0.2 to 0.1. Spoiler: --- [PISTOL] --- Combat Pistol - Increases base damage from 1.5 to 4.0. - Decreases fire delay from 7 to 5. - Increases accuracy from 0.03 to 0.015. - Increases zoom from 4 to 3. Heavy Pistol - Increases base damage from 2.5 to 5.5. - Increases melee damage from 4.0 to 5.0. - Increases accuracy from 0.03 to 0.01. - Increases range from 30 to 35. - Increases zoom from 4 to 3. - Decreases fire delay from 8 to 6. Marksman Pistol - Increases base damage from 8.0 to 12.5. - Increases accuracy from 0.05 to 0.03. - Decreases magazine size from 2 to 1. - Increases range from 10 to 30. - Decreases fire delay from 57 to 47. Pistol - Increases base damage from 1.0 to 3.5. - Increases accuracy from 0.035 to 0.02. - Decreases range from 50 to 25. - Decreases fire delay from 7 to 5. Stun Gun - Decreases base damage from 3.0 to 2.5. - Increases accuracy from 0.03 to 0.015. - Decreases reload time from 60 to 50. - Decreases fire delay from 57 to 47. - Increases stun duration from 80 to 120. Spoiler: --- [SHOTGUN] --- Assault Shotgun - Decreases base damage from 3.5 to 2.5. - Increases accuracy from 0.05 to 0.035. - Decreases reload time from 60 to 40. - Decreases range from 12 to 5. - Decreases recoil from 0.5 to 0.15. - Increases shell size from 3 to 6. Heavy Shotgun - Decreases base damage from 5.5 to 4.5. - Decreases accuracy from 0.044 to 0.075. - Decreases reload time from 60 to 40. - Decreases range from 12 to 5. - Decreases recoil from 0.6 to 0.15. - Increases shell size from 3 to 4. Musket - Increases base damage from 12.0 to 20.0 - Decreases reload time from 100 to 90. - Increases range from 25 to 100. - Decreases recoil from 1.0 to 0.4. - Decreases fire delay from 92 to 82. Pump Shotgun - Decreases base damage from 3.0 to 2.25. - Increases accuracy from 0.15 to 0.025. - Decreases range from 12 to 8. - Decreases recoil from 0.7 to 0.25. - Increases shell size from 4 to 8. Sawedoff Shotgun - Increases accuracy from 0.15 to 0.04. - Decreases magazine size from 8 to 2. - Decreases range from 10 to 8. - Decreases recoil from 1.0 to 0.3. - Decreases fire delay from 70 to 25. - Increases shell size from 5 to 8. Spoiler: --- [SMG] --- Assault SMG - Decreases base damage from 2.5 to 2.0. - Increases accuracy from 0.04 to 0.03. Combat PDW - Decreases base damage from 2.5 to 2.1. - Increases accuracy from 0.04 to 0.25. - Increases range from 35 to 40. Gusenberg Sweeper - Increases accuracy from 0.06 to 0.025. - Decreases range from 47 to 40. Micro SMG - Increases base damage from 1.5 to 1.6. - Increases accuracy from 0.045 to 0.03. SMG - Increases base damag from 1.75 to 1.9. - Increases accuracy from 0.04 to 0.03. Spoiler: --- [SNIPER] --- Heavy Sniper - Increases base damage from 12.0 to 20.0. - Decreases fire delay from 41 to 40. Sniper Rifle - Increases base damage from 8.0 to 18.0. - Increases accuracy from 0.006 to 0.005. - Increases fire delay from 32 to 50. Spoiler: --- [SPECIAL] --- Flamethrower - Decreases base damage from 4.0 to 3.0. - Increases accuracy from 0.05 to 0.04. Minigun - Increases damage from 1.9 to 2.25. - Increases accuracy from 0.061 to 0.05.
Lots of awesome, and exciting new changes and features! I am personally very excited to PvP on GTM with all these new changes in place. For everyone else, we would like to hear your feedback on these changes. You can provide feedback in the #weapons-test channel of our discord. (Discord Link: https://discord.gg/4P6DVKZ)
Long live the dildo! What a great update! Most of all allowing offline voting, Finally the voting war will be fair again. Looking really forward to all input on weapon changes
I like half of it and i dislike the other half, as far as voting and other updates i think its great. However i find that every minute i play, i like this update less and less because of some of the changes. @DaddyBright you may want to change your rating.
This is by far the best update on GTM! Thanks to all the people involved, especially the Devs! Great work!