With the recent nerf of miniguns on GTM, armored kurumas only became more powerful. Instead of being able to take out an armored kuruma with a mini gun before you can be killed by the driver, it takes about twice as long, making it difficult to actually accomplish. My suggestion is that the health points of the AK are lowered to a point where they can be killed by a minigun in a timely manner and to the point where you can actually destroy one with a gunsenburg (if you try hard enough).
The thing that seriously bothers me about them is when the health is depleted, you have a 10 second (or something like that) window to get away before it explodes, giving you 10 seconds of basic invincibility, meaning you can easily be killed. My suggestion is for it to explode immediately, as it means that delay before it explodes is removed, meaning there is technically less time for the driver to do anything, and explodes him.
I agree with iTraitor. It really bothers me that when I'm able to finally get rid of all the health of the car all the driver needs to do is drive away from me and get to a safe spot. Then gets out and escapes before the car blows up. To make it more fair I suggest that the car explods emmidiaty since it is the drivers priority to check the health of his/her car and escape or get out before it is about to loose all its health.
I like the Armored Kurama as it is now. Me and my friends wreck them all the time using jihadi method.
Thanks for the feedback guys. I have requested to half the explosion time, so that it is 5 seconds instead of 10. Will see what this does for balancing initially, and make further tweaks if necessary.