Hello everyone! We had an update come out over last weekend, and have since been refining it (latest refinement came out last night). Your feedback is super important in this one, and you'll see why by reading below. Please throw your thoughts in the comments! Every gun now has a new entry in the lore - Kills. Note that this will only appear for guns that are gained after this update went out. By killing players with that gun, the counter increases! For now, this is a cool feature to show off to everyone else on the server, but we have plans for the future... Grenades now deal more damage, and over a wider area Proximity Mines now deal more damage, and over a wider area Sticky Bombs now deal more damage, and over a wider area Advanced Rifle now deals more damage, and is more accurate Assault Rifle now deals more damage, and is less accurate Bullpup Rifle now deals more damage, and is less accurate Carbine Rifle now deals more damage, and is less accurate Special Carbine deals more damage, and is less accurate Grenade Launcher now deals more damage, and over a wider area Homing Launcher now deals more damage, but has slower rockets Net Launcher deals less damage RPG deals more damage, is more accurate, but has slower rockets Combat MG now deals more damage, and is more accurate MG now deals more damage, and is less accurate Combat Pistol now deals more damage, and is less accurate Heavy Pistol now deals more damage, and is less accurate Marksman Pistol now deals more damage, and is more accurate, also has increased magazine size Pistol now deals more damage, and is less accurate Stun Gun now deals more damage, and is less accurate Assault Shotgun now deals more damage, has a slower reload time, decreased range and is less accurate Heavy Shotgun now deals more damage, has a slower reload time, decreased range and is less accurate Musket now deals more damage Pump Shotgun now deals more damage, decreased range and is less accurate Sawed-Off Shotgun now deals more damage, decreased range and is less accurate Assault SMG deals more damage, and has reduced accuracy Combat PDW deals more damage, and has reduced accuracy Gusenburg Sweeper deals more damage, and has reduced accuracy MicroSMG deals more damage, and has reduced accuracy SMG deals more damage, and has reduced accuracy Sniper Rifle deals more damage, and has increased accuracy Heavy Sniper deals more damage, and has increased accuracy Minigun deals less damage, and is less accurate We've already pushed two more smaller balances to some of the unbalanced weapons, and will continue to do so with more feedback. Throw us your thoughts in the comments below! Please note that a number of these bugfixes are already on the network, just not announced. Fixed issue where click dragging could get janky Fixed major issues with accuracy calculations on guns Fixed issue with setting owners of gangs Fixed multiple connection leaks Fixed issue with jetpacks in premium houses Fixed issue with jetpacks and changing job modes Fixed players using command to see our plugins Issue with restocking loot crates while already open fixed Fixes issues with cooldowns Fixed issues with explosive weapons Please note that a number of these changes are already on the network, just not announced. Added items to the store, including minecarts and rails Fixed issue with home amounts not being correct on Vice /c top equation is now fixed for Vice Minor fixes to menus Can now repair machines by right clicking them with fragments Issues with Fragment craft NPC fixed Added more colour codes to the particles on machines to give more information Vice now has rank sell multipliers (heavily reduced from Seaon 1) Explosions now destroy machines properly Lots of lag reducing work Fixed Craft Beer visual recipe Added anti-AFK timer Fixed issue with taxi affecting gameplay all around Fixed multiple machine duping exploits Fixed setting home while in spectator Fixed VillagerJobs Removed easter egg holiday (eylmao) Thanks for reading, and catch you on the server!
Wow, now mini's are basicly the worst weapon in the game besides a rake. There the only one that got everything nerfed. Slow clap If your going to nerf them even more change the price to like 1k
Miniguns were the most powerful gun in the game, by far. They were ruining new users experience, and once they were gained by players, they were pretty much solely used. This isn't interesting or fun for anyone! Where's the strategy? From our testing, they still excel at a number of different situations, but they're not as good as shotguns at super close range, and not as good as snipers at super long, as they should be. Have we nerfed it too hard relative to the other buffs? Maybe. That's what we'll continue to tweak, and if people feel like the minigun has no use in any situation now, we will continue to tweak the numbers until it excels there again. Are we going to make the minigun the ultimate winner in any fight? No, no we are not.
Y dont we see what happens when the mini was the same as a week ago, and just buff other weapons. It's not like godfathers dont die in 2 seconds as well
So you you do think they're overpowered then, if high ranks die in literally 2 seconds also? If we buffed all weapons up to the level that the minigun was at, everyone would die too quickly. It's something I'd initially played around with, but to make it balanced we had to make snipers basically one shot players, which isn't great. So the nerf of the minigun to bring it down to the level that we buffed the other guns up to was necessary otherwise firefights would be too short.
I dont think the gun was OP, i think everything else was to weak. We dont even have diamond pants and boots. Most people learned that dieing quickly is part of the game, if you want to make the server fair then nerf throwables they were OP as it was if players used them correctly. Speaking of which, when will we be able to use stacked throwables?
I do feel like this was needed. However since now the Minigun is weaker then before its now less rewarding getting godfather.
I know you guys are trying to balance pvp, but while your experimenting can you at least revert the mini back to normal. Minigun pvp has dissapeared from the server, it's now either advanced rifle or gusen. And yet the minigun is 6 times as expensive as the gusen. Ttyl, gtg for now
You still get the kit (not really cared about) and the homing launcher which now does more damage. Also, THE RPG DOES MORE DAMAGE? It was already OP.
You made every time awesome Updates that make gtm to the greatest Minecraft-Server of the world !!!!! Great job
I think the minigun definitly was nerfed too much. Despite being the most expensive gun, the minigun is now one of the worst guns. Grenade launchers do, do slightly too much damage, they need a bit of nerf. I feel like the sniper is still underrated as its damage is still pretty low and will easily be outpowerered by the advance rifle which has a very high range and accuracy. The RPG also is now too powerful. Even with full armor it does a more then half your health, which atleast in my opinion is too high..
Big mistake by making rifles deal more damage air fight will be fucked again cause everyone will be in the wings. Now the rifles are the new minis now anyone who dares to jp will get targetted by any wingsuits just cause they use a rifles and rifles have alot big reach then smgs wich means that jps will have a worse advantage then wings since wings fly alott faster then jps and now they have the best guns also in the air combat
SWEEEEET! Miniguns have finally been nerfed(now if only miniguns were removed ) However, there are still major problems though. Suggestions: RPGS: Right now nearly everyone mainly uses rocket launchers as their main dps. My suggestion for this would to either nerf rocket speed or nerf rocket damage. Net launchers: On the other hand we have.... Net launchers... Net launchers ruin the entire flow of ground battles and give groups of players an enormous advantage with them, and the net launcher is the ONLY gun if you're caught in it you're nearly guaranteed dead hear the common response to removing net launchers is "what do you do to counter wingers/jetpackers", my response to something like this is this. What if we introduce a new mechanic to the net launchers so that instead of keeping people in place, they force people using wings or jetpacks to land. Sure it makes them alot more uselss, but you can mostly avoid jetpackers by not traveling in big groups in the city or just staying close to buildings. This way, you can counter jetpackers and wingers while also no ruining the fun of everyone on the ground below. Jetpacks: I'm not fluent enough with these to suggest a very specific suggestion, but I would like to say these NEED a nerf. They are way to mobile to be countered without the net launcher and are the only thing that makes the net launcher a necessity.
Personally, I can dodge wings incredibly well and if they get to close I can just fuck them over with explosives like the stickies or rpg
You are wrong the wingsuits have the biggest advantage now since they have acces to rifles while flying while the jpers dont