Hello everyone! It's been a bit, hasn't it? We've been hard at work on Vice Season 2, which is looking to be quite a fantastic server! Now that it's out, and urgent bugs dealt with, we're shifting our focus back to GTM a bit more. Going forwards, we're aiming to have more frequent updates (we're aiming for every week) with at least 1 new content feature in each one. This should be pretty cool if we can achieve it, so fingers crossed! Every weapon now has a star associated with it. This can be seen in the lore of the item. The star level of a weapon dictates the amount of damage it does - each new level of star adds a balanced extra percent on top of the normal damage. All bought guns will only have 1 star. To find 2 or 3 star weapons, you will need to find them in loot crates. The more stars, the rarer the item is! You cannot change the star level of a weapon, so those 3 stars are really something to hold onto. Miscellaneous additions We've made the hub menus look nicer, added lots of statistical tracking for us to see how we can improve the network. We've made the bank look a bit nicer, and HelpOP is now called Helper. Beer: Strength decreased by 1, Slowness increased by 1 Vodka: Strength increased by 1, Slowness increased by 1 Notification for resourcepack failure is now more visible Sniper is 25% less accurate, but now has 100% accuracy when aiming down scopes. Also deals 15% more damage Wanted Level and Job show over tags Removed the preference for showing game rank tag, as it was invalid Minimum deposit to a bank is now $100 Added cooldown to requested cop backup Can no longer use jetpacks within houses Please note that a number of these bugfixes are already on the network, just not announced. The top voters in the mobile phone now display correctly Can no longer redeem coupons worth less than $0.01 Fixed issue with tokenshop Fixed issue with trading Fixed issue where LSD could be used to make it look like you were hacking Fixed issue where placing cocaine sometimes consumed more than it should Fixed issues with gangs sometimes not working Fixed issue where WatchDawg thought players were hacking when they were just gliding with elytra Permissions issues Herion can no longer damage gang members Can now /fix Air Jordans and Spectacles Changing Job mode disables jetpacking properly Katanas now longer should bypass various protections Please note that a number of these changes are already on the network, just not announced. This covers Vice S2.0.1 Hotfix through to S2.0.3 Hotfix. Zombies now the correct texture Machine recipes now display in the machine gui Brewing stands no longer invisible Snowballs are no longer textured as grenades Fixed incorrect texture in GUI Stopped custom items being renamed in anvils Fuel input to machines now lasts twice as long Old Season 1 custom crafting recipes removed Fixed dupe bug Increased server memory Machines have x2.5 more durability (since last night) Complete re-pricing of all drugs - most had a buff, but some were nerfed Multiple machines change in price also (most reduced, one increased) Rank limitations for /home set should now be correct Blocks are now destroyed by explosives (rocket launcher, grenade etc) Advancements no longer broadcast Jetpacks now work /recipe now shows all custom drug recipes Pure Meth recipe heavily balanced You no longer drop phone etc when killed Backpack now works as it should Coal blocks now give 80 fuel to machines Cheatcodes from Season 1 are imported to Season 2 There is now a hologram in spawn showing top cartels /c top now also works Akuma and Bonds no longer drop in crate boxes /f map has been reduced in size Custom drug items now no longer act like spades Tutorial should now rotate player properly Land Claim is not counted nearly as much for the leaderboards Thanks for reading, and catch you on the server!
I like everything except the house decaps being fixed. Yes, it was a bug, but I don't know anybody who didn't like house decaps. I think that if everybody likes a bug, it should stay. Air Jordan's and Spectacles being fixed- that was a bug nobody liked, so fixing it made sense. As far as stars go- they seem cool, but it seems as if nobody will be able to competitive without 3 stars? Interesting. All in all, the devs did a great job on this!
Everyone who got decapped by people they didn’t want decapping them. Houses are supposed to be protected spaces
Don't play as much as I did, maybe only a day or two for an hr every week or two, but this update seems really solid. Good stuff guys!