Here is my suggestion: Add a balance system. I explain. When a new player enters the server, turns on pvp, well, I just want to shoot. He walks, loots, and then some donator or just a person with a minigun and a high-ranking flamethrower kills him. But a beginner can do nothing. In general, I propose to add such a system: A person can kill people who are lower and higher than him by 1-2 ranks. Better of course alone. You can also cut down on the effectiveness of Net Launcher and Minigun, because they are too imbued.
Donor ranks don't have an advantage over others, in-game ranks do. You already have PvP Protection, you simply have to try and use what you can use that is powerful at lower ranks (Such as use good armor, good guns i.e. titanium helm/vest + Advanced rifle and burgers).
For example, you have a high rank and you were killed and you have no money left. You go to loot and they kill you, and you can’t normally loot. You can make it possible for everyone to turn off pvp, but with a large cooldown and not immediately so that after writing the pvp command, it will be turned off
[QUOTE = "MrTacoMan, post: 43992, member: 9942"] Весь смысл GTM в PvP. Временное удаление этой способности не было бы хорошо. [/ QUOTE] Тогда будет один стоящий онлайн. Команды людей летают и убивают всех без исключения. Новым игрокам сложно развиваться
You are supposed to progress throughout the game mode. It isn't supposed to be easy to just instantly rank up to GODFATHER. I completely disagree with your idea, as there is already factors set in place to counteract these issues.