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Patch 1.3.3 - Crowbar Crates, Weapon Changes, and more!

Discussion in 'Announcements' started by SkylixMC, Sep 15, 2019.

  1. SkylixMC

    SkylixMC Verified Straighter than a Straight Ruler Staff Member Developer

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    [​IMG]

    ༺★༻

    This patch brings along rebalanced crowbar crates, and the new crowbar crates to GTM7. We've also added some all around weapon changes to freshen things up.

    We made a tough decision that will benefit the economy in the long run. We have removed Tokens and all ways of obtaining them. The /tokenshop will be up until 10/15/2019 and will be disabled forever. Any unspent tokens will be automatically converted by us for an undisclosed amount. For more information about the tokens being removed, please click here.

    [​IMG]
    Crowbar Crates have been changed on GTM1/GTM4. GTM7 crates have been changed dramatically as they were running a couple of versions behind, and are now up-to-date with the other GTM servers. Please note, GTM7 crates do not have Katanas as drops.


    [​IMG]
    Every crowbar crate has the chance to get a new EventTag. We love the look of these tags, so make sure you flex if you're lucky enough to get one. The following tags are:
    - PLAYA
    - LUCKY
    - GAMBLER
    - HIGHR0LLA
    - UNLUCKY


    [​IMG]

    With Tokens in the process of being removed, we had to rebalance the payouts of these crates and make sure they are worth opening.

    [​IMG]
    Changes to the Voting Shop are on the horizon. This patch adds support for some really awesome rewards to be obtained. Various new titles will be cycled through the /voteshop, so make sure you're saving up your Vote Tokens.

    We've also added the support for weapon skins of different tiers to be added. This can include a random common skin for any weapon, or can also include a random skin for a specific shotgun. We've added a bunch of these types of rewards, so keep an eye out for them and snag them up.


    [​IMG]
    - Fixes issues with /rp command not supporting higher versions above 1.11.
    - Adds support to force the resource pack on a player using /rp true.
    - Adds additional payouts to the casino.
    - Remove support for giving out tokens during rank monthly rewards.
    - Remove support for giving out tokens during daily rewards.
    - Removes references to tokens in menus.

    [​IMG]
    - Spectacles glasses now activate every 60 game ticks, instead of 100 game ticks. The duration of the effect remains the same.
    - Grenades can now be thrown and explode faster but must be thrown more accurately.
    - Proximity Mines do less damage but damage in a higher radius.
    - Stickybomb damage has been decreased.
    - Tear Gas does more damage and lasts longer.
    - All Assault Rifles have had their base range increased. Most have a slight damage reduction to compensate for this.
    - Launcher weapons do slightly more damage now that they can't be "double launched". Net Launchers reload time was decreased.
    - All Pistols have their damage increased. Stun Gun's reload time cut in half.
    - Some of the lower end Shotguns fire slightly faster, while the higher end Shotguns fire slower. All Shotguns damage have been increased slightly.
    - Minigun damage and range decreased, but accuracy increased. Those that are more accurate from range should have no problem with this change.
    - Pistol Ammo cost decreased from $1 to $0.5.
    - MG Ammo cost increased from $3.5 to $4.5
    - Shotgun Ammo cost increased from $5 to $7.5.
    - Sniper Ammo cost increased from $30 to $35.
    - Jetpack Fuel buy price increased from $25 to $30.

    Grenade
    - Throwing delay decreased from 55 ticks to 40 ticks.
    - Explosion delay decreased from 60 ticks to 25 ticks.
    - Explosion size decreased from 6.0 to 4.0.
    - Damage decreased from 12.0 to 9.0.
    - Buy price increased from $500 to $800.

    Molotov Cocktail
    - Buy price increased from $500 to $600.

    ProximityMine
    - Damage decreased from 10.0 to 8.0.
    - Explosion range increased from 5.0 to 5.5.

    StickyBomb
    - Damage decreased from 16.0 to 14.5.
    - Explosive range increased from 5.0 to 6.0.

    Tear Gas
    - Damage increased from 1.0 to 2.0.
    - Duration increased from 140 ticks to 160 ticks.
    - Explosion delay decreased from 40 ticks to 30 ticks.
    - Buy price increased from $500 to $600.

    Baseball Bat
    - Buy price decreased from $1000 to $800.
    - Sell price increased from $250 to $320.

    Chainsaw
    - Buy price increased from $4000 to $5000.
    - Sell price increased from $1000 to $1500.

    Knife
    - Buy price decreased from $2000 to $1500.
    - Sell price increased from $325 to $600.

    NightStick
    - Buy price decreased from $700 to $500.

    Rake
    - Buy price decreased from $250 to $150.
    - Sell price decreased from $75 to $60.

    Advanced Rifle
    - Range increased from 45 to 50.

    Assault Rifle
    - Range increased from 45 to 50.
    - Reload time decreased from 40 ticks to 30 ticks.

    Bullpup Rifle
    - Damage decreased from 3.0 to 2.8.
    - Range increased from 45 to 50.

    Carbine Rifle
    - Damage decreased from 3.0 to 2.5.
    - Range increased from 45 to 50.

    Special Carbine
    - Damage decreased from 4.0 to 3.7.
    - Range increased from 30 to 35.

    Grenade Launcher
    - Damage increased from 12.0 to 13.0.
    - Reload time increased from 50 ticks to 60 ticks.

    Homing Launcher
    - Damage increased from 16.0 to 17.0.
    - Recoil increased from 1.0 to 2.0.

    Net Launcher
    - Reload time decreased from 80 ticks to 40 ticks.
    - Base stun duration increased from 20 ticks to 25 ticks.

    RPG
    - Explosion size increased from 6.0 to 7.0.
    - Reload time decreased from 80 ticks to 60 ticks.

    Combat MG
    - Buy price increased from $6000 to $6500.
    - Sell price increased from $1750 to $1950.

    MG
    - Sell price increased from $1250 to $1275.

    Combat Pistol
    - Damage increased from 4.0 to 4.5.
    - Reload time decreased from 30 ticks to 15 ticks.
    - Sell price increased from $300 to $500.

    Heavy Pistol
    - Damage increased from 5.5 to 6.5.
    - Reload time decreased from 40 ticks to 25 ticks.
    - Buy price decreased from $1600 to $1300.
    - Sell price increased from $450 to $650.

    Marksman Pistol
    - Damage decreased from 12.5 to 10.5.
    - Range increased from 30 to 35.
    - Reload time decreased from 50 ticks to 20 ticks.
    - Buy price decreased from $1750 to $1500.
    - Sell price increased from $625 to $750.

    Pistol
    - Damage increased from 3.5 to 3.8.
    - Reload time decreased from 40 ticks to 18 ticks.
    - Buy price decreased from $600 to $350.

    Stun Gun
    - Range increased from 20 to 25.
    - Reload time decreased from 20 ticks to 10 ticks.
    - Buy price increased from $2500 to $3000.
    - Sell price increased from $1000 to $1500.

    Assault Shotgun
    - Firing delay decreased from 5 ticks to 6 ticks.
    - Damage increased from 4.0 to 4.1.

    Heavy Shotgun
    - Firing delay decreased from 6 ticks to 8 ticks.
    - Damage increased from 6.5 to 6.7.

    Musket
    - Damage increased from 20 to 22.
    - Reload time decreased from 90 ticks to 80 ticks.
    - Firing delay decreased from 82 ticks to 72 ticks.

    Pump Shotgun
    - Firing delay decreased from 13 ticks to 10 ticks.
    - Damage increased from 2.5 to 2.7.
    - Reload time decreased from 56 ticks to 50 ticks.

    Sawedoff Shotgun
    - Damage increased from 3.0 to 3.5.
    - Firing delay decreased from 18 ticks to 16 ticks.

    Minigun
    - Damage decreased from 3.0 to 2.7.
    - Accuracy increased from 0.04 to 0.03
    - Range decreased from 55 to 50.
     
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  2. WavePvps

    WavePvps Hobo

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    Noice
     
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  3. Dieheldernaar

    Dieheldernaar Manager / Build Team Manager

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    Damn the senior / development team is so good. Wish I was a part of it.
     
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  4. TheGobban

    TheGobban Criminal

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    Nice
     
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  5. SkylixMC

    SkylixMC Verified Straighter than a Straight Ruler Staff Member Developer

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    Me too
     
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  6. FredPlayzMC

    FredPlayzMC Corroborating Duck

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    Me too
     
  7. Why4reYouGay

    Why4reYouGay Criminal

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    Really you make the fule more expensive are you trying to lose all your player like player who aren’t got 10mil they can but fule cuz it’s to fucking expensive

    And guys like this if you also think so
     
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    Last edited: Sep 16, 2019
  8. kittens4050

    kittens4050 Gangster

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    Its called getting money out of eco. :retard:
     
  9. kittens4050

    kittens4050 Gangster

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    Love the da ideas! I feel like pistols are too op now, they do 1.5 hrts to a jper if u have like godly aim u can hit most shots
     
  10. LazeTv

    LazeTv Hobo

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    I like it that the minigun got nerfed!
     
  11. kittens4050

    kittens4050 Gangster

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    not by much lmfao
     
  12. JB_Savage

    JB_Savage Hobo

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    With the vote tokens, they should make you be able to save up for like elite and below, obvious it would not be a low amount of them but I think there should be a way that people without a $$ rank could get one, If you don't have a rank and can't spend money, how are you going to get 250 tokens or 500 to even get a chance of getting a rank?
     
  13. JB_Savage

    JB_Savage Hobo

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    If you get a JP or Wing kill you get fuel, also its still not expensive
     
  14. JB_Savage

    JB_Savage Hobo

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    You don't need a full inventory when you go out
     
  15. kittens4050

    kittens4050 Gangster

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    You dont air pvp u dont even understand lmfao stfu
     
  16. JustNassim

    JustNassim Hobo

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    It's possible to purchase specific ranks with Vote Tokens.
     
  17. TrqckzChewy

    TrqckzChewy Hobo

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    the monthly rewards should be buffed again cuz now they are worth nothing... Maybe extra votetokens/crowbars???
     
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