[Patch 1.0.1] Last week, we overhauled all of the weapons to have more character, do more damage and bring back the fun part of PvP. We opened our discord to public feedback using the #weapon-test channel and are still seeking your gameplay opinions. This week, we want to publicly introduce a versioning system so players can keep up to date on what changes are happening over the next few months. The screenshot of our MOTD below shows how we introduce patch numbers directly to the server list. https://gyazo.com/814314b518ac7f58dd371e1aca49f45b Following up on the massive updates last week to ALL guns, we feel that we missed the mark of adding a unique identity and feel to the SHOTGUN class. This week we hope to capture the true feeling of the shotgun. [General Changes] -/suicide can no longer be used as a means of clearing your inventory before you are killed. Your items will now no longer be cleared. Therefore, players abusing this glitch before they are killed by another player will still drop their items. - Applies a small fix to players not always being able to see their scoreboard. [Weapon Changes] - Explosive/Launcher/Throwable weapons that have scaled damage now do 100% base damage if they are 90% accurate. Before the damage would always be scaled down to 90% accurate. This is to reward players for being mostly accurate. - Players can no longer use stun guns while using a jetpack or wingsuit. - Fixes issue with Homing Launcher not showing locking/locking cancelled. - Fixes issue with players able to use the melee damage of snipers/other disallowed guns while in a jetpack/wingsuit. Spoiler: --- [PISTOL] --- Stun Gun - Increases range from 10 to 20. - Decreases reload time from 50 to 40. Spoiler: --- [SHOTGUN] --- Assault Shotgun - Increases base damage from 2.5 to 4.0. - Decreases accuracy from 0.035 to 0.15. - Increases range from 5 to 8. Heavy Shotgun - Increases base damage from 4.5 to 6.5. - Decreases accuracy from 0.075 to 0.15. - Increases range from 5 to 8. - Increases shell size from 4 to 6. Musket - No changes, sad face. Pump Shotgun - Increases base damage from 2.25 to 2.5. - Decreases accuracy from 0.025 to 0.12. - Increases range from 8 to 10. - Decreases fire delay from 20 to 13. Sawedoff Shotgun - Increases base damage from 2.5 to 3.0. - Decreases accuracy from 0.04 to 0.25. - Increases range from 8 to 10. - Decreases reload time from 56 to 20. - Decreases fire delay from 25 to 18. - Increases walking speed with weapon from 0.16 to 0.18.
Great work! Listening to the community is the best thing to possibly do when it comes to new updates.